LEVEL UP YOUR STUDIO
35+ combined years of gaming industry experience
SERVICES
Operational Insights
Navigate beyond game ideas with tailored operational strategy, pinpointing essential actions for strategically planned growth, and building healthy team rituals and culture.
BizDev Ronin
Too small to have a full-time BD team, but too large for your founders to keep spending so much time on it? Leverage my connections for invaluable feedback, partnerships, and funding opportunities, acting as your industry liaison.
Production Evaluation
Benefit from direct comprehensive feedback, support in developing effective milestone feedback programs for wider improvement, and overall support in strengthening your production milestone processes!
Communications & Social Media
Forge impactful early-stage communication strategies, and get connected to specialists for sustainable growth in visibility and engagement.
Pitch Perfection
Elevate your funding pitches with targeted reviews and feedback, ensuring your first impressions are compelling and successful.
Culture Shaping
Cultivate a strong team culture and effective communication channels, ensuring your studio stands out, and remains resilient through growth challenges.
ABOUT

I've also built and advised early-stage startups firsthand, so I understand the resource constraints and critical decisions you're facing. I’m also a Mentor in the IGDA Indies SIG, a long time gamer, photographer, and avid Maker, as well as a Board Member/Treasurer for a Non-Profit running the Las Vegas Hackerspace/Makerspace, SYN Shop. Additionally, I’m versed just well enough in coding to be a danger to myself in my free time, and an avid contributor to many Open Source projects.
linkedin.com/in/jeckert
PRIMARY SKILLS
General Operations
Business Development
Developer Relations
Industry Partnerships
SECONDARY SKILLS
Funding Strategy
QA Management
Live Operations
Team Growth

With 12 years in the industry, I started as a production assistant for the VO recording of BlazBlue Chronophantasma and have since worked my way up the production ladder at Riot Games, Google, Humble Bundle, and Xbox. I’m also a regular public speaker (GDC, PAX West, SLICE, etc.) and mentor (Gameheads, IGDAF, WIGI, QWE, etc.), and serve on the Board for GGWP, a Non-Profit focused on supporting women and other marginalized voices in the industry. I’ve also occasionally lent my voice to music tracks (Hisako’s theme in Killer Instinct, Evelyn’s theme in League of Legends, Clash theme in League of Legends). That part I’ll throw in for free just because it’s fun. ;)
linkedin.com/in/erikamolsen/
PRIMARY SKILLS
Production
Product Management
Games Publishing
General Operations
SECONDARY SKILLS
Localization
QA Management
User Research
Event Planning
WHY PIXEL STRATEGY
Do you need help on the operations side on how to grow and scale your team, with best practices for day-to-day operations, building healthy culture, and building frameworks and policies for long term success through the common growing pains of those stages? What about the business aspects of fundraising, publisher conversations, or even straight up hands-on BizDev support? How about Publishing, Production, Project Management and Development pipeline guidance & support? Whether you need a few hours of strategic guidance monthly or regular embedded support, we adapt to what your team actually needs.
We’re excited to take all of our combined knowledge and support you, setting our focus on translating our hard-won experience into practical solutions for your specific stage and constraints.
PAST PROJECTS
League of Legends

J. ran the 3rd Party Ecosystem team, providing game data to dozens of third parties and tens of millions of players, as well as managing strategic relations with our partners throughout the industry. Erika provided production support to a variety of business units including InfoSec, Merch, and Product Management.
Xbox Game Studios

Erika managed four unannounced AA and AAA titles in development for XGS Publishing ranging from single player to liveops multiplayer, providing milestone feedback, acceptance/rejection of deliverables, presenting to executives at major gates, and setting a sustainable rhythm of business.
Rival Peak

The first Massively Interactive Live Entertainment (MILE) reality show, powered by AI and controlled by thousands of viewers in real time.
Genvid Technologies

The world's first MILE SDK technology company, J.built out both California offices from scratch, growing the team from 15 to 100 people as GM.
Humble Bundle

Erika supported 12 indie titles in various stages of development from concept to post-release, providing milestone feedback, defining acceptance criteria for key phases, acceptance of deliverables, contracts, and wrangling vendors.
EA Games

J.shepherded dozen of SKUs through the 1st Party Certification process, including the Dead Space, Mass Effect, Rockband, and Sims franchises as well as Digital Publishing and internal DevRel leadership.
Honored

J.founded the world's first attempt at a player data aggregation platform designed to reward gamers with tangible rewards and merchandise for the achievements in-game.
SYN Shop

J.sits the Board of Directors as Treasurer for the non-profit operating a 25,000 sq ft makerspace, managing operations of the shared facility for a hundred members.